The rules are very similar to those of orthodox chess, adapting the movements to the hexagonal board. It is also true that there are some differences and some new pieces, and this summary briefly synthesizes the movements on the hexagonal board, the new parts, and other specific differences.
White king and queen take positions in white hexes, and black king and queen take positions in black hexes.
One issue that may mislead those who have never played any hexagonal chess, is that the board has hexes of three different colors; three bishops are required.
Each player has 27 chessman:
Only the two pawns on the flanks are unprotected.
The power of the bishop decreases markedly compared to orthodox chess.
The pawn also decreases its power with respect to orthodox chess.
The C'escacs solution to be able to build pawn structures is the incorporation of the Almogavar (elephant) piece, even though Gliński's solution is different (orthogonal pawn capture move).
Stalemate is not draw in C'escacs, but a win by the slightest. So, in chess tournament:
However, stalemate is a very strange case in C'escacs.
There is a castling move, but it is not detailed in these basic, abbreviated, rules.
It should not be confused with the only knight movement that the king can perform, a movement that should not be ignored in any case, although it is true that it is similar to castling.
A line which exits one hex and enters another by crossing a common border. Orthogonal moves are never colorbound.
Each hex belongs to three different files. There are six different orthogonal directions, two on each file.
The orthogonal directions are the directions of the rook moves.
A line which exits one hex and enters another by following the line which connects their nearest corners.
All the hexes on the same line are the same color, so, diagonal moves are always colorbound, but unlike the square board, the vertices of the hexes of a line do not touch.
This move is not incumbered by pieces lying to the right or the left of the thin line of travel. Pieces crowding the line are simply passed over.
Each hexe belongs to three diferent lines, each one crossing in a stright line the hex at two of its corners. There are six different directions, two on each line.
Diagonal directions are the directions of the bishop moves; there are three different colors, so, there are three bishops, one for each color.
Orthogonal movement: toward six orthogonal direccions, on files.
Diagonal movement: toward six diagonal directions, on lines.
Color bound; it's a weak piece in hexagonal chess, remarkably more reliable than knight.
There are two different movements:
The color of the destination hex always changes with respect to the color of the source hex, both in single movements and in double movements while riding.
The ride move has been incorporated because the knight, in such a large chess, loses a lot of power due to its loss of speed.
Movement in the six orthogonal directions and in the six diagonals; move through both files and lines.
She combines the movements of the rook and the bishop.
He can move a single hex orthogonally or diagonally; in total twelve possible movements.
There is a similar movement, the castling, but in these basic, abbreviated, rules it is not described.
The movement of elephants is as in eastern chess: in diagonal directions forward or backward, or advancing one or two hexes; a total of six different hexes.
He cannot move diagonally to the sides, and orthogonally only forward. In all there are six hexes; the movements of the elephant draw the four legs and the trunk.
It is a very slow piece, which allows the construction of consistent structures of pawns, and its power can be said to be considerably less than that of a bishop, but it is true that it is mainly due to its slowness and little maneuverability; its function is to support pawn structures.
The piece was named as almogavar in the early stages of the game's design, but eventually the elephant movement of some oriental chess was adopted (Sittuyin, Shogi silver general...). Unfortunately, the elephant is the name used in some languages for the bishop, and it was decided to leave the duality of the name.
The elephant piece on the Sittuyin is a more powerful piece than in C'escacs, Mainly because it does not increase the movements when it passes to the hexagonal board.
The winged horse can move diagonally, along the lines, or make a knight move.
He can't ride.
He combines the movements of the bishop and the knight.
Sometimes known as Archbishop
Its power is less than a rook.
The dragon can move orthogonally, in rows, or make a knight movement.
He can't ride.
He combines the movements of the rook and the knight.
Sometimes known as chancellor
It's power is similar to that of the queen.
The pawn's moves are different if it captures or makes a move to an empty hex; In addition, there are specific movements for some situations.
When a pawn reaches one of the fifteen hexcaques on the opponent's side, it will necessarily promote, but the piece he promotes must be a piece previously captured by the opponent.
It has to be considered that the promotion is relatively simpler in C'escacs than in orthodox chess, and therefore a small limitation is established.
It should be noted that the triple move can only be made from some initial hexes, but the double move can be performed in any position, and en passant is applied.
When two pawns from opposite sides are facing each other, they do not hold, because in C'escacs the pawns can move obliquely.
But if a pawn facing another opponent despises the confrontation and makes a sideways move to dodge it, it can be captured by the opponent's pawn that it scorned and tried to dodge.
When a pawn faced with an opponent's pawn, in the same vertical file and consecutive hexes, makes an oblique movement avoiding the opponent's pawn, it can be captured.
The capture move must be made immediately after the pawn's scornful move.
The capture is made orthogonally, moving to the position where the opponent's pawn is; it is the only capture with an orthogonal move that a pawn can make.
On this link there is a .SVG board to print. It is recommended to print it in DINA-1 format, which can be done by dividing it into four DINA-3 parts to be able to fold it. The four-part folded measurement is slightly less than DINA-3; due to the length-width ratio of the hexagon, a little is lost of paper.
Printing in half, using four DINA-4, we obtain a board for miniature pieces, with a hex measurement of about 2.4 cm.