In this move, when the above conditions are met, the King is allowed to capture an opponent's piece. It cannot be used to capture a piece that has Knight move when in Check, because this situation of Check disqualifies the King to make the move.
There are five possible hexcacs as a result of the King's Leap, which are shown in the two figures above. The five possible jumps position the King in five different columns: I, H, F, E i D. It is easy to remember the names of the columns, because they coincide, both for White's move and for Black's move, but in particular:
- For White: I5, H6, F6, E5 i D2.
- For Black: I23, H22, F22, E23 i D26.
If we add up the five positions of the King's Leap, with the seven possible from the starting position, there are twelve different moves, which give the King great mobility in his first move, as long as he is not in check.