C'escacs began in 2007, following long chats with Jaume Farràs in the town of Moià, Barcelona. First I built a Glinski's board and we start our wanderings through the world of hexagonal chess.
I got contact with Dave McCooey exposing my ideas and his comments were of great help to finish to define the initial design of C'escacs, particularly in the movement of Pawns who had not yet just defined.
So in 2007 I built a board and started the first C'escacs games. Initially instead of Almogavars we used a piece called Prince, a non royal King, but from the beginning saw that this piece was the weak point of the game and was finally replaced by Almogavars.
The rules were published in Geocities (service Yahoo! finished) and I programmed a Java Applet to store and display games.
Dave McCooey made final analysis for the 169 hexes board, confirming that two Knights can not checkmate a lone king, and the final analysis for the Prince, piece now is no longer used in C'escacs. His contribution was also the numbering of the hexes of the board; my attempt at a reasonable big board numbering was somewhat catastrophic.
The Applet was successful y I was asked repeatedly to incorporate an engine that would allow games against the machine; unfortunately the Applet was made only to force valid moves and it required to be reprogrammed at all, task that, due to personal reasons, I have not finished but hopefully soon will be available.
In 2008 I acquired an Omega Chess (difficult to find in Spain). This chess variant is interesting and includes a piece called Champion. We make some plays using this piece in place Prince, but it was cumbersome for diagonal jumps and possibly because we were not well versed in the Omega Chess, and we found it of little use. Thus was born the idea of Almogavars, in my opinion is just the part that required the game and also has simple movements that Champion.
- Thanks to Jaume Farràs, for all these cofee chats about a new chess variant, as the chief instigator of the game and all the games we played ... some endless.
I especially thank Dave McCooey,
inventor of a popular
hexagonal chess variant, he became interested in the game when he was still in the design stage; His chess variant inspired the movement of Pawns on C'escacs, raising the question of the capture diagonally when I knew about Glinski chess. I later contact him by email, C'escacs can say that was created when the initial Pawn's three step was introduced, because of some comments he made. Also worked for computing the finals analysis for the 169 hexes board, and especially the final analysis for the Prince. Thank you very much for everything.
- Thanks to Josep Lluis Soler by making the game pieces and my mother who worked on building my first C'escacs board.
- Thanks also to http://www.escaquejant.com a chess website in Catalan very interesting, and first to link C'escacs.
- I should not forget to quote http://www.chessvariants.org, which introduced me into chess variants world.
- and others who have collaborated in one way or another to make this game and broadcast it, thanks.